Stern Announces Star Wars Pinball

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HPR Pinball
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Sat Jun 03, 2017 12:04 am

Ca manque de jouets sur ce playfield !!
Je me prépare au pire :lol: a 15$ pieces serais pas pire sur le playfield avec des leds et etc ... ;)
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Re: Stern Announces Star Wars Pinball

Postby cait001 » Tue Jun 06, 2017 10:20 am

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Re: Stern Announces Star Wars Pinball

Postby Drumheadz » Tue Jun 06, 2017 10:36 am


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Re: Stern Announces Star Wars Pinball

Postby cait001 » Tue Jun 06, 2017 10:54 am

USD MSRP
Pro = $6,199
Premium = $7,899
LE = $8,999
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Re: Stern Announces Star Wars Pinball

Postby shovelhed » Tue Jun 06, 2017 12:58 pm

That looping wireform ramp looks kinda cool in the gameplay video.

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Re: Stern Announces Star Wars Pinball

Postby Drumheadz » Tue Jun 06, 2017 1:08 pm

shovelhed wrote:That looping wireform ramp looks kinda cool in the gameplay video.


Yeah, too bad all you get is a 8200$ zizzle for the pro version...

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Re: Stern Announces Star Wars Pinball

Postby pharoah007 » Tue Jun 06, 2017 1:31 pm

USD MSRP
Pro = $6,199 = OUT
Premium = $7,899 = OUT
LE = $8,999 = OUT

GLWS Stern
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Tue Jun 06, 2017 1:51 pm




Nice video with original music !
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Re: Stern Announces Star Wars Pinball

Postby Fifty » Tue Jun 06, 2017 10:35 pm

Which cabinet is the pro, premium and LE?

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Re: Stern Announces Star Wars Pinball

Postby flashinstinct » Tue Jun 06, 2017 10:37 pm

Fifty wrote:Which cabinet is the pro, premium and LE?

The one with less shit in it is the pro :D
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Re: Stern Announces Star Wars Pinball

Postby Fifty » Tue Jun 06, 2017 10:48 pm

flashinstinct wrote:The one with less shit in it is the pro :D

Fair enough. How about the Premium vs. LE?

The layout kind of reminds me of No Fear, which reminds me of F-14, which reminds me of Terminator. Steve Richie has 1-2 playfield layouts in him at best.

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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Jul 06, 2017 3:21 am

Not much action about Star Wars on maaca !!
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Jul 06, 2017 3:22 am

Gameplay video !!

https://www.youtube.com/watch?v=Gap7MqXQKnY&t=2710s

Very fast and look fun, brutal leds light show :)
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Re: Stern Announces Star Wars Pinball

Postby Chris Silver » Thu Jul 06, 2017 11:34 am

How long before people get tired of the same cookie cutter layouts? Time to look at the old SS table varieties again.
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Re: Stern Announces Star Wars Pinball

Postby Fifty » Thu Jul 06, 2017 2:19 pm

The game looks fast, lighting looks great, music is obviously great given the source material, graphics are decent considering how their hands were tied. Oh, and I really like the inner loops on the left hand side.

I was sick of Yoda by the second ball drain. Sick of the HIT THE BUTTON to explode the tie fighters after the first tap of the button. Dwight was yelling "HIT THE BUTTON" to experienced players who had to be repeatedly told to do it. Non-pinheads are never going to know to hit that button. Watching Josh Sharpe hit 8 billion was a turn off too. Easily breaking a billion on any pinball machine is just a turn off to me. Scoring is a fine line to me. Not enough points for an objective and it feels like you are working hard and earning nothing in return. Too many points and it feels like you just have to keep taking random shots to earn 50 million here and 50 million there with ease.

I"m on the fence with this game. I feel it could have been a lot better looking and unique. Instead it just feels like a rehash with new carpet and light fixtures.

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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Jul 06, 2017 5:58 pm

Best tilt warning in the pinball history !!!!

Emperor said:
Hahahahaha good goooood !!!
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Re: Stern Announces Star Wars Pinball

Postby flashinstinct » Thu Jul 06, 2017 8:27 pm

For the price I just don't understand the logic to even consider this game. Especially the Pro. Fine it plays fast.and there is 12 multiballs. and lots of modes...but for close to $9K you get a plastic death star with a few LEDS and you get a tie figther on a spring. Stern should be ashamed of themselves. From what I hear not a lot of people are lining up to get one. My only interest is with the prem hyperdrive but I'm not paying those stupid prices either. And then just you wait what they will release in their store that they've stripped out to make even more money. Sorry Stern not this time.
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Jul 06, 2017 9:53 pm

Don't forget pinball industries is all about development, price reflect that with the ''physical material''
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Re: Stern Announces Star Wars Pinball

Postby flashinstinct » Thu Jul 06, 2017 10:23 pm

I call bullshit on that too because they've been paying for that development for years now by increasing the prices and reducing BOM and reducing weight of the product. In an article a few days back Jody as quoted as saying that their revenue is up 40% from 2015. I'm sorry but they saw the Star Wars theme, figured they would sell a shit load and tried to squeeze more profit out again. With the dollar in the tank and stern seeming to strip down BOM and features and increase their price I'm not buying anything from them anytime soon.

Physical material on Star Wars
$15 Plastic death star
$3 dollar tie fighter
$.25 spring
$35 dollar LCD Panel

Even the animations are less than stellar, and the fonts used feels like Arial! The danger animation is the shot of a galaxy? Have you ever seen a full galaxy in star wars....apart from the obvious reference....everything is referenced as "systems".

At least put a freaking cool toy on the playfield that interacts with the player..... nope.....but they expect you to pay
$9K and if you want the hyperdrive feature it will be a cool $12K +

But don't worry the price of the topper will be up too because of the theme that way they can fuck us up the ass twice. Am I bitter, absolutely...I really feel they shit the bed this time around.
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Aug 03, 2017 3:40 pm

Be there Star Wars fans !!!
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Re: Stern Announces Star Wars Pinball

Postby cdnpinballer » Thu Aug 03, 2017 4:05 pm

flashinstinct wrote: Am I bitter, absolutely...I really feel they shit the bed this time around.


If no more love for Stern what will you get into next? Bally/Stern SS? Sys 11? Back to WPC 4 U?
I am with ALL.

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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Thu Aug 03, 2017 6:03 pm

If i'm right 6 pm central is 19h local St-Rose, Laval ! :-)
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Fri Aug 04, 2017 5:48 pm

Dead Flip is live Now !!
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Sat Aug 05, 2017 10:43 am

I found the hyperdrive loop well integrated and combine with the light show and sounds it's look freakin' fun !!
Hyperspace multiball has a completely different dimension now.
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Re: Stern Announces Star Wars Pinball

Postby HPR Pinball » Fri Oct 06, 2017 12:46 pm

Code update, i feel better to see Stern taking care of the buyers. I would also like if they can improve the quality issues.

LE/PREMIUM V0.91 - September 29, 2017
=====================================
Fixed:
- When the last mission to complete was started, the video introduction and
instructions were being skipped. This has been corrected.
- Fixed the name of the Adjustment to change the power for the 'RIGHT' Eject
kick-out.
- The spinner holo display effect was broken in V0.89. It now animates
properly.
- If a higher priority holo display effect was being displayed, each spinner
hit would extend its display time. This has been fixed.
- Fixed the fork ramp driver to properly move in both directions as needed.
- Fixed the fork ramp test to use the in-game driver.
- Fixed R2-D2 tag line in instant info.
- Fixed the interaction of the fork ramp and left inner loop awards. You will
no longer be able to complete left inner loop awards by shooting the right
inner loop or dribbling the ball over the ramp.
- Fixed the default number of balls available in Hyperspace Multiball.
- Fixed how and when the balls exit from the Accelerator during Hyperspace
Multiball.
- Fixed how the Accelerator exits the ball when lighting Death Star Missions.
- The right EOS switch will no longer report to be bad when it's not.
- The music for the mission Escape from Cloud City will no longer go silent.
- The orbit test will no longer make a sound as a ball goes around the orbit.
- Fixed how Victory Multiball handles grace period. If you Add-A-Ball in the
grace of two Victory Multiballs running at the same time they will now both
restart correctly.
- All timers will now pause during Boba Fett awards and total screens.
- Fixed when "Jedi Multiball Ready"starts. It now waits for multiball
grace periods in order to prevent resurrecting a multiball.
- The 3-bank skill shot arrows were not visible if you were in the middle
of "Fight the TIE fighters" mission. This has been corrected.
- The Accelerator test now reports the correct number of balls in the system.
- "Escape from Boba Fett" no longer starts with other modes if the final
shot to start Boba Fett is the same shot that starts a mission.
- Fixed the sudden jump in Jackpot value for Hyperspace Multiball. The value
will now grow as designed."
- Changing the "Choose Your Path" option will no longer kill the "Shoot Again"
sound effect.
- The small display no longer shows the incorrect background after MATCH.
- If Escape from Boba Fett and Death Star Missions are both lit and its the
last shot to start Escape from Boba Fett, then the ball will correctly be
retained by the accelerator and then be released when the start display
effect ends. Also the missions prompt will not start.
- Fixed some confusion at the end of Hyperspace multiball and Death Star
missions are lit. If you quickly shoot the left ramp the ball will now be
retained and you will be prompted to choose a mission.
- Attract mode no longer shows the incorrect data for REPLAY LEVEL 4, if
enabled.
- If REPLAY LEVELS adjustment is set for anything but 1 or 4, and you use the
left flipper to navigate backwards during attract, the wrong background clip
is displayed when showing replay level 2 or 3. This has been corrected.
- Instant Info HSTD #2 wasn't displaying the initials.
- Attract mode video clips and speech will no longer step on each other.
- Sometimes the theme music was not in sync with the intro video during
attract mode.
- Holotext effects were sometimes not displaying when collecting BONUS HOLD
and +X BONUS MULTIPLIERS.
- BONUS HOLD was carrying over some bonus scoring it shouldn't have.
New:
- Added instructions on the small lcd during mission start.
- Added "Navigate the Asteroid Field" Video Mode:
- You can play it two ways. You can choose the Hoth I mission. Also
you can light it by completing the FORCE drop targets 3 times.
- During the video mode:
- Use the left and right flipper buttons to move the Falcon
left and right.
- Use the action button to go faster for a short time.
- Avoid hitting Asteroids
- You receive points from passing asteroids and from your
best streak of asteroids without hitting one.
- Your Level and shot multiplier will also affect your scoring.
- There is a video mode champion
- Only Leia and Han can play the HOTH I mission.
- Added "Light Saber Duel":
- It will light when you complete the 5th set of FORCE targets
- Lightsaber Duel Ready will automatically start when you have it lit
and nothing else is running.
- Shoot the left ramp to then start Lightsaber Duel.
- During the mode:
- The object is to delay Vader while your friends escape
- Blue shots (both inner loop shots and right ramp) will help
your friends escape.
- Red Shots (Left ramp and 3-bank) will increase your time.
- The mode ends if the time runs out.
- The four character inserts (Han, Leia, R2-D2, and Luke) will
show your progress.
- The FORCE bank will increase the award values
- Regular FORCE bank rules are suspended during this
- The mode will only end when you complete all the blue shots or the
time runs out.
- The mode will continue at the start of the next ball if it was not
finished by either method.
- Added a CHOOSE YOUR PATH item for all characters allowing you to max
out your timer at the start of a new ball.
- Added a x-wing shooting type sound on the button during TIE fighter assault
- Added BONUS HOLD message during end of ball bonus.
- Added adjustment to disable any adult speech.
- Added Pop bumper lamp effects.
Tweaked:
- Improved some confusion when the multiplier was toggled on or off.
- Lowered the default score needed to beat the bonus champion
- The behavior of the gate is now improved.
- Moved Spinner and timer sounds to different tracks so they would not
interfere with each other.
- Improved the Single post and Fork ramp logic in the inner loop.
- Improved how the fork ramp stops. It will now stop quicker when needed.
- Reduced how long the fork ramp stays in the half up position waiting for
the ball to exit the accelerator.
- Tweaked the attract movie clips
- Cleaned up how the accelerator is handled during Hyperspace Hurry up and
Hyperspace Multiball
- Tweaked the volume of some tunes
- Changed the tune for Endor II - Throne Room Duel
- Changed the order of instant info. Moved more ball relevant data closer to
the top.
- Increased the scoring for Tatooine II - Escape from Mos Eisley.
- Increased the scoring for Tatooine III - The Rancor
- Changed 3-Bank skill shot to only be one shot that moves
- Added the shaker motor to the Match choreography.
- Added sounds to 10 point switches
- Added the Escape light to the lights that are not hidden during Escape from
Boba Fett. You can now see if you have Escape lit during that mode.
- Shortened how long the game holds the ball to show the player their Boba
Fett Total.
- Callouts in Death Star I are less repetitive.
- Attract mode no longer plays video clips while game over music is playing.
- The list of champions in the attract mode are now all on separate pages.
You can now use the flipper buttons to move to the one of interest quickly.
- Reordered CHAMPION adjustments to match attract mode and Instant Info.
- Completing a Jedi Rank will now spot a set of FORCE targets.
- Time of day during attract mode no longer uses an abbreviated name of the
month.
- Changed the color of combo shots from Mauve to Cyan.
- Canceling Bonus with the flippers now kills the sound from scene.
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