My first NIB experience *Star Wars*

Talk about solid-state and DMD pinball machines
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foonleclown
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Location: Montreal Quebec

Re: My first NIB experience *Star Wars*

Postby foonleclown » Sat Feb 10, 2018 7:14 pm

:thumbup
Maiden LE + Metallica LE + AC/DC LUCI +TWD LE + Mame (Francis)

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HPR Pinball
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Joined: Thu Sep 16, 2010 4:53 pm
Location: St-Rose, Laval

Re: My first NIB experience *Star Wars*

Postby HPR Pinball » Sat Apr 07, 2018 1:08 pm

Star Wars eperience continue to be very good.
I would like to share 3 points from my experience.

First check all screws, i found one screw not thighten in a hard to reach place. Took me 2 hours of fun to fix that by removing ramps and etc ....
Second, i found after a few days that the playfield was warp. Ok if that happen to you it's certainly because of the winter low humidity season. I checked again after a few weeks and the playfield return to normal, completely straight.

Those are not complaints, it's pinball and it's normal to my eyes. Just want to share this experience for future nib owners. I prefer to see the ocean of positive than the exceptionnal imperfections that makes life beautiful :-)

Third point specificaly for Star Wars. I'm very competitive and challenging person and like the drive Star Wars give to me. There's tons of rules in this game and lot of strategies to try. Everything is easy to understand, sound and color coded on the playfield. Certainly the best lightshow, sound and theme fun in my pinball experience.

Here's my latest high score and i believe the 10 billions marks is still possible :-)
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Pins: http://www.pinballowners.com/hal-9ooo
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Les arcades, j'suis tombé d'dans quand j'tait pti !! :-)

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HPR Pinball
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Joined: Thu Sep 16, 2010 4:53 pm
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Re: My first NIB experience *Star Wars*

Postby HPR Pinball » Fri May 11, 2018 1:48 pm

New Star Wars code. Il y a eu une tonnes de ''haters'' quand cette game est sortie mais beaucoup on changer d'avis depuis ce temps-là.

PRO V1.03 - May 8, 2018
========================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.

Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped

Fixed:
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
lit.
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly

New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME12 and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately

Tweaked:
- Added coils that were missing from COIL TEST. Also several coils needed
their coil numbers corrected.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
others.
- Improved ball search to use all the devices.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Made Jedi Multiball start with 2 balls in play.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.

LE/PREMIUM V1.03 - May 8, 2018
===============================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.

Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped

Fixed:
- Fixed an issue where shooting the Accelerator will now spot you a combo shot
if it was lit on the left to right horse-shoe shot.
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
correctly.
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
loops.
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
lit.
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly

New:
- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
HOTH, BATTLE OVER ENDOR, and ESCAPE FROM TATOOINE final fanfares.
- Added Hyperspace Multiball Total effect for the holotext.
- Added Loop count mode to accelerator test in diagnostics. When the ball(s)
have looped the count to zero all the balls will exit.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME and DIRECTORS CUT INSTALL options:
- PLAY MUSIC IN ATTRACT MODE - YES
- PLAY AUDIO IN ATTRACT CLIPS - YES
- FLIPPERS END BONUS SOUNDS - NO
- FREE PLAY - YES
- HSTD INITIALS - 10 LETTER NAME
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately

Tweaked:
- Added some coils that were missing from COIL TEST.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
mini-wizard multiballs (ESCAPE FROM HOTH, DESTROY THE DEATHSTAR, ESCAPE FROM
TATOOINE and BATTLE ABOVE ENDOR) after ADD-A-BALL is awarded.
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
modes like LIGHTSABER DUEL, HYPERSPACE HURRYUP, HYPERSPACE MULTIBALL and
others.
- Improved the timing of when the exit diverter opens to allow balls out of
the Accelerator.
- Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard
multiball.
- Improved ball search to use all the devices.
- Improved accelerator logic to be more responsive. Also it will recover from
weird scenarios more readily. For example when two balls collide and fall
off the loop. Also the Accelerator is less likely to be confused when
multiple modes need to use it at the same time.
- Improved Fork-Ramp timing to let the ball out as needed. If the ball hops
the ramp and the loop isn't expecting it to be there, the ramp should lower.
- Tilt will now lower the ramp to let the ball out as needed.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.


Encore qques impressions de mon expériences NIB.

Après 5 mois, j'essai encore des nouvelles stratégies et de nouvelles combinaisons entre les personnages et les modes de jeux. Malgré les tonnes de règles, je sait toujours ou je m'en vais et comprend ce qui ce passe car tout est très visuel sur le playfield avec les codes de couleurs et les grosses inserts. Le push button sur le lockdown bar est un gros plus et toutes les pinballs devraient avoir ca pour ajouter au challenge du gameplay, ca augmente énormément le défis et les choix a faire pendant la game et surtout avec les mutiplicateurs, c'est une merveille d'avoir penser a ca a mon avis.

L'ambiance sur le playfield est la même quand dans les films avec les meilleur moments intenses. C'est une orgie d'effets de lumières et de son avec un bon dosage de multiball le tout rempli de la musique classique de Star Wars. Avec le GI rouge-bleu-blanc très prononcé, c'est le reflet parfais des films ou les images sont tournées avec beaucoup d'éclairages bleu et rouge dans les moments les plus intenses, le team de designers ont vraiment très bien intégré l'ambiance des films sur le playfield. Il faut aussi savoir qu'à l'époque ce sont de vrai orchestre qui enregistraient les musique de films et ca leur donne une toute autre dimension. Une des beautée du design de ce playfield c'est que presque toutes les shots se font en backflip, ca augmente énormément les options et la fluiditée du playfield, un design Steve Ritchie a sont meilleur.

Dommage pour les haters qui n'ont pas encore démordus et changer leur idée juste pour un tie-fighter fixer avec un spring. Franchement ca n'as aucun impact sur la game. La réalisation de cette pin va beaucoup plus loin que ca et ce qui donne de l'impact au gameplay va beaucoup plus loin que d'avoir des ''toys'' qui bougent sur le playfield. Pour tout ceux qui connaissent l'univers des trois premiers films de Star Wars il n'y a aucun doute sur les grande qualitées de cette game.

Et la hyperloop est l'ajout a la premium qui fait la grosse différence, ca rajoute encore une couche d'adrénaline a une game qui en a déjà beaucoup a offrir, c'est de nous faire vivre la vitesse lumière direct sur le playfield. Comment faire un multiball différamment autre que de rajouter toujours plus de balles sur le playfield et de tout ce qui s'est fait dans le passé, rajouter l'hyperloop :-)
Inventory
Pins: http://www.pinballowners.com/hal-9ooo
Vids: http://www.arcade-museum.com/members/me ... _id=454505
Les arcades, j'suis tombé d'dans quand j'tait pti !! :-)



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