New software available. Junkyard Roadshow Radical Creature

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Dave Astill
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New software available. Junkyard Roadshow Radical Creature

Post by Dave Astill »

Officially approved williams roms. these include the LED patch and many more improvements.

Copyright 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.
The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.
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Re: New software available. Junkyard Roadshow Radical Creature

Post by Dave Astill »

Junkyard

Junk Yard
Revision 2.0
31 October 2020



Game software

G11:
Junk Yard G11 game ROM rev 2.0.rom
SHA1: 37C756807C934C1B4461B09FCC4D433DC9237CEA



Credits

Changes designed and implemented by Soren Worre.

Based on the revision 1.2 software released in 1996 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.



Summary

The video modes in the game are toned down.
For better flow of the game and because video mode was too easy to repeat playing.
The hugh scoring potential of the Super skill shot now limited.
The under exposed Time machine mode (in competition play) can now be played more than once per game.
Two new feature adjustments.



Improvements

Better suitable for competition play.
Much more enjoyable without the overly exposed video modes.
The Time machine feature is more into play.



Detailed changes description

Reference to the 1.2 revision.


New feature adjustment A.2 18 "Time machine per mode completion". Options: "Yes" and "No".
- "Yes": Completing an Adventure mode will light Time machine.
- "No": As rev. 1.2.

Default: "Yes".


New feature adjustment A.2 19 "Super skill shot". Options: "Standard", "Moderate" and "Disable".
- "Standard": As rev. 1.2. Super skill shot offers up to 10 shots for at total of 13.75M points.
- "Moderate": Super skill shot offers up to 3 shots for at total of 1.5M points.
- "Disable": Super skill shot is never offered as one of the plunge awards.

Default: "Standard".


When Tournament play selected: Time machine modes will follow a sequence ordered by date. Player individual.
- The mamushka
- Move your car
- Saucer attack
- Knight mission

The sequence will repeat.


Qualify DOG video mode (Spot DOG) is removed from the plunge awards.

Start DOG video mode (Run from Spike/Save the girl) is removed from the Magic bus awards.
Big points replaces the DOG video mode in the Tournament play sequence.

When a DOG video mode is played, no further DOG video modes can be qualified on the DOG ramp on the same ball-in-play.

The DOG objective will remain non-timed.

New DMD texts for when a DOG completion is awarding bonus-x increment or points only.

Bonus-x does not carry cross balls.

Adjustment A.1 21 "Language" is limited to "English".

Adjustment A.1 28 "Min. vol override" defaults to “Yes”.



Note

Assembling the Toaster gun will always qualify Save the girl.

Time machine modes qualified cannot be stacked.

The mode Air tactical combat will take precedence over the Crane, which will stay down during the mode running.
This may be inconvenient and seem buggy, if Multiball is lit. Or multiball is started (via sneak-in).
The DMD "Shoot the crane" is ambiguous. It can both mean shooting the wrecking ball into the cars. And the lane behind the wrecking ball.
Shooting the wrecking ball into the cars during multiball will not award the jackpot. Contrary to what the DMD "says".
However, Air tactical combat will award the player a score similar to a jackpot.



Sound board software

To be installed with sound board software rev. L-1.
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Re: New software available. Junkyard Roadshow Radical Creature

Post by Dave Astill »

Radical

Radical
Revision 3.0
31 October 2020



Game software

U26:
Radical U26 game ROM rev 3.0.rom
SHA1: 8479BAFD31940C901A819CA2347DADAF005AAD17

U27:
Radical U27 game ROM rev 3.0.rom
SHA1: 7061DD65406D0D457A6E69893C39F058ADE23F33



Credits

Changes designed and implemented by Soren Worre.

Based on the revision L-1 software released in 1990 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.



Summary

Logic regarding ball lock and multilball progression is made per players individual merit.
Players never loose achevements from ball to ball.
Derandomisation of the multiball Mega-million (jackpot).
Derandomisation of the Snake run award.
Further game elements that was not even for all in multi-player games now equalised.
New Contest game adjustment.
Bug fixes. Points not being awarded. Multiball false start. Ball stock in lock lane. And more.



Improvements

Fully suitable for competition play.
No ball hangup in the lock lane requiring a power cycle.
Still suitable for arcade play via adjustment.
Many bug fixes for a perfected game that plays and awards points as expected.



Detailed changes description

Reference to the L-1 (and Europe L-2) revision.


RADICAL progress is never lost.
Lock made progress is player individual (no hard lock stealing). And never lost.
New status report page: RADICAL lights lock -> Lock lit -> RADICAL lights multiball -> Multiball lit.

On tilt, a locked ball is only ejected in the case of both balls ending up in the lock trough.
Lower drop target bank reset omitted from ball search.
Pops added to ball search.

Menu adjustment 50 changed from "Display AU01-04" to "Contest game". Options: "No" and "Yes". Default: "No".
When Contest game selected: The lock trough kicker is omitted from ball search.
When Contest game selected: The X ramp diverter is omitted from ball search.
When Contest game selected: Snake run awards follow a fixed sequence. Cross balls, player individual.
The Snake run sequence: Million, Vertical, Skate, Tail, Million, Vertical, Skate, Tail, Mystery, Mystery,...
When Contest game selected: Snake run "next award" is indicated on the backbox translite.
When Contest game selected: The Snake run Mystery award is 100K.

The Mega-millions jackpot follows the fixed sequence of 4M, 6M, 8M, 10M, 10M,... Increment on collect. Player individual.

Ball tracking and handling are cleaned up.
No multiball false start.
No incorrect end-of-ball, when draining down to one ball-in-play.

A bug where Bust-a-move ramp shots would not register on fast combos, fixed.
A bug where Tail slide ramp shots would not always divert the ball, fixed.
Buggy X ramp diverter control with multiple up/down/up cycles on open, fixed.

Better postpond ball search handling when balls are held by the game.
A bug where Mega-million would go to last chance (timing out) on ball search, fixed.

A bug where the lower drop targets would stay down with no Spot letter option, fixed.
A buggy light show procedure related to the lower drop target bank, removed.

Tail slider start level is harmonised at level 2 for all players.
A bug where Tail slider mode would carry half baked to next player, fixed.
Tail slider exceeding level 15 no longer freeze the ball in the lock.
A bug where Tail slider would start on last "A" achieved as Spot letter on the ramp, fixed.

Messy logic regarding RADICAL progress and RADICAL shots indicators are cleaned up.
A bug where on tilt, the game would not shut down lights and music, fixed.

A bug where the kickback could be unlit but active by mistake in multi-player games, fixed.



Note

Lock made status sustains through a ball removed from the lock by opponents or a tilt.
Soft lock stealing only. Relock necessary, but opponents will never benefit a players achievements.

If Skate-or-die is lit, a Skate-or-die at the Snake run will award the Mystery instead.
The buggy diverter control would occationally make a diverted Tail slide ramp shot register as a Bust-a-move ramp shot.
The fixed diverter control allows plunging the ball to lock/start multiball, when lit, at start-of-ball.

Tail slider mode is lit on (radicAl) "A" collected. Re-lit on a spinner shot and at start-of-ball. Mode lit does not time out.
Once the mode is started, the Tail slider indicator runs on a 12 seconds timeout. Reset on a Tail slider collected.

The European ROM defaults to the hard pre-set. The mod, based on the US ROM, defaults to the medium pre-set. The medium pre-set is recommended.
Spot RADICAL on inlanes (adjustment 32) stops when the score exceeds 4M.



Sound board software

To be installed with sound board software rev. L-1.
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Re: New software available. Junkyard Roadshow Radical Creature

Post by Dave Astill »

Roadshow

Red & Ted's Road Show
Revision 7.0
1 November 2020



Game software

U6:
Road Show U6 game ROM rev 7.0.rom
SHA1: ABE152F39FC796F641554F2F3F65543C86BC6B2A



Credits

Changes designed and implemented by Soren Worre.

Based on the revision L-6 software released in 1994 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.

Special thanks to Jesper Graver.



Summary

The city modes sequence is no longer restricted to an east to west route. The order may now criss-cross the map. Next city advanced by the pop bumpers and the coloured targets. With special rules for The trading post (Albuquerque), which is city no. 8. And The west coast (Seattle, San Francisco and Los Angeles), which are the wizard modes made available after a certain number of cities have been played.



Improvements

Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.



Detailed changes description

Reference to the L-6 revision.


New feature adjustment A.2 27 "Route of cities".
- "East west": Same as rev. L-6. City modes are progressing from east to west.
- "Any route": City modes are playable in a semi-random route. Criss-crossing the map.

Default: "East west".


New feature adjustment A.2 28 "West coast city at".
Options "10" - "16": The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.

Default: "10".


Any route configuraition detailed description.

The route:
W New York
O Miami
Y Atlanta

W Ohio
O New Orleans
Y Nashville

W Chicago
O Dallas
Y Kansas City

W Minnesota
Y Denver

W Butte
Y Salt Lake City
O Las Vegas

The trading post:
O Albuquerque

The west coast:
W Seattle
Y San Francisco
O Los Angeles

The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The "next unplayed" is cycling back to the top.

The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.

The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.

When adj. A.2 28 is set to a value between "10" and "15":
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.

When adj. A.2 28 is set to "16":
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.

The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.

The stand-up targets refered to are the orange, yellow and white ones only.

A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.

The city of Houlton appears as an easter egg during Super payday. Does not affect points awarded.

A bug where the Los Angeles mode could fail to end on time expiration, fixed.

The lamp matrix procedure is upgraded to better prevent "ghosting" when LED lamps are used.

Adjustment A.1 21 "Language" is limited to "English".

Adjustment A.1 28 "Min. vol override" defaults to “Yes”.



Note

When adj. A.2 27 "Route of cities" is set to "East west", the adj. A.2 28 "West coast city at" is irrelevant.

When adj. A.2 27 "Route of cities" is set to "Any route", the adj. A.2 16 "Longer path" is irrelevant.



Sound board software

To be installed with sound board software rev. L-1.
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Re: New software available. Junkyard Roadshow Radical Creature

Post by Mrhide »

Creature From The Black Lagoon
Revision 5.0
1 November 2020



Credits

Changes designed and implemented by Soren Worre.

Based on the revision L-4 software released in 1992 by Williams Electronics Games Inc.

The author would like to thank the designers of this pinball machine.

Special thanks to Jesper Graver.



Summary

Broken features within the modes Multiball, Big millions, Snack attack and Move your car are fixed.
Random elements within the modes Multiball, Snack bar and Playgound can now be set to run in patterns.
Two new feature adjustments.
The never used left inlane scoring indicators now have a purpose.
Upgraded lamp procedure.



Improvements

Fully suitable for competition play.
Supports LED lamps.
No playfield indicators left for incomplete usage.



Detailed changes description

Reference to the L-4 revision.


New feature adjustment A.2 19 "Girl search".
Options:
- "Random": As rev. L-4. The girl is located at a randomly chosen Search target.
- "Pattern": The girl is always at the second Search target made. And third Search target after a jackpot (rest of game, player individual).
- "T-play": When tournament play selected: As the "Pattern" option. Else as the "Random" option.

Default: "T-play".


New feature adjustment A.2 20 "Tournament play Snack bar Unlimited millions".
Options:
- "No": When tournament play selected: The Snack bar will never award the Unlimited millions mode.
- "Yes": When tournament play selected: The Snack bar will award the Unlimited millions mode (see awards pattern).

Default: "No".


The 10B Snack attack bug, fixed.
Snack attack count down lands nicely on 10M.

255 bumper hits to light Super jackpot bug, fixed.
Bumper hits to light Super jackpot not resetting on a next multiball bug, fixed.

1x “maxed” playfield multiplier bug, fixed.

Bonus-x calculation corrected to be as indicated by the game. 1x/2x/4x/6x/8x/10x.
Bonus base value raised by a factor-3.

A bug where Move your car was not running properly after a multiball, fixed.

A bug where Snack attack was incorrectly promoted on the right ramp count-up display, fixed.

When tournament play selected: Playground award is following a fixed pattern. Player individual.
Playground award order: Unlimited millions, Jet bumpers, Intermission time and then start over.

When tournament play selected: Snack bar awards follow a fixed pattern. Player individual.

When adj. A.2 20 "Tournament play Snack bar Unlimited millions" is set to "No":
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Random points ones only.

When adj. A.2 20 "Tournament play Snack bar Unlimited millions" is set to "Yes":
Before a multiball has been played: F, L or M letter once (if needed and in that order). Then random points ones.
After a multiball has been played: Unlimited millions once. Then random points ones.

When tournament play selected: Tap a button in attract mode to show the latest game scores.

The 10M, 20M and 30M indicators are brought to life.
The Big millions mode offers a one time only award on the left inlane.
10M, 20M or 30M based on timing.

A bug where the European region installs the hard pre-set on a factory reset, fixed.

The lamp matrix procedure is upgraded to better prevent "ghosting" when LED lamps are used.

Adjustment A.1 21 "Language" is limited to "English".

Adjustment A.1 28 "Min. vol override" defaults to “Yes”.



Note

The Snack bar Unlimited millions, after a multiball played, is any multiball played.
When selected, the Unlimited millions mode is victory laps for the multiball.

Snach bar random points ones are: Popcorn (1M), Hot dog (2M), Hot pretzel (4M), Ice cold pop (4M) and Hamburger (5M).

The incremented bonus base value is to compensate that the max bonus-x is reduced from the incorrect 32x to 10x.
High X bonus is by this a similar payoff. Low X bonus will get a boost.

Feature adjustement A.2 3 "Multiball" is of no use.
At least as of rev. L-4, the game is not awarding multiball at the Snack bar mystery.

The Big millions mode left inlane award is also given when the inlane is made on a ramp shot return.
In L-4, the indicators were used for light show only.
The Big millions mode is also running during Super scoring. But will end (time out) before the Super scoring umbrella mode is ending.



Sound board software

To be installed with sound board software rev. L-1.



Legal

Copyright 1992, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.

The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event sha
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Re: New software available. Junkyard Roadshow Radical Creature

Post by GILV »

Price?

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Re: New software available. Junkyard Roadshow Radical Creature

Post by Dave Astill »

$15 per chip.
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