*** NEW ***
- Added Legendary Glass Bow of All-Shot -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When using your ranged weapon, if you have this bow, all 8
triangle inserts will flash blue. When you release the action
button you will shoot all 8 shots with what ever ranged weapon you
have.
- Added Legendary Glass Armor of Immortality -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When you have this Armor and take a hit from a monster, you take
zero damage.
- Added Legendary Glass Shield of Endurance -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- Each time you raise the Shield, it will stay up for twice as long.
- All Legendary items are for a limited number of uses. When the
uses are up the legendary item goes away.
- Legendary items are no longer attached to the player. At the start
of each new game you will have no Legendary item.
- Legendary items do not displace your magic items. You can continue
to upgrade your magic items. Your magic items and artifacts will
still work even if you have a Legendary item of the same flavor.
- Changed the rules for DUNGEON CRAWL
- Each time you start a new level you will get 20 seconds of ball
save.
- You no longer get Extra Ball from 4 Dungeon Crawls.
- Level one Award Room always gives an extra ball.
- Levels two through five now give a random Legendary Magic Item:
- Legendary Glass Sword of Unmaking
- Legendary Glass Bow of All-Shot
- Legendary Glass Armor of Immortality
- Legendary Glass Shield of Endurance
- Which Legendary Item is on each level will stay constant all week,
and then change on Sunday.
- Dramatically increased the points across the mode.
- The Stairs no long end the mode unless you are on level 5. They
still give a bonus but then they let you continue on to the next
level.
- If you drain in the middle of a level, the next time you start the
mode it will start you off near where you were when you drained.
- Changed how Random numbers work. Before each of your saved characters had their own set of saved numbers and they kept them until you reset your progress. Now all random numbers for all characters of each player
everywhere are the same for all characters.
- Changed what color the map lights are when you have completed a mode. If you were successful the mode light will be solid in the color of the side
quest. IE Blue, Orange, or White. If you fail the mission it will be red.
- Added instructions for the dungeon shots in Arabel.
- Added Light shows to Tinys Dice Game, Collecting artifacts, and Skill
Shots.
- Added Speech calls -
- White 2 (Break into the Kobold Vault) now has speech for
searching.
- Town Celebration Jackpot speech.
- Extra ball and shoot again speech
- At-a-boy speech to Purple One
- Your characters Wisdom Modifier now adds or subtracts from all your
timers. Your Characters Intelligence Modifier now adds to the damage your
Wizards will do with their Magic Missle or Fireball.
- These are the last two of the basic stats to be implemented.
- All stat modifiers Add or Subtract based on if they are negative.
- STRENGTH - Adds to your Meelee Damage. Also adds to your party's
To-Hit rolls.
- INTELLIGENCE - Adds to the Damage of Magic Missles and Fire Balls.
- DEXTERITY - Adds to Damage to all non-magic ranged weapons. May
adds to Armor Class
- WISDOM - Adds to all Timers in the game
- CONSTITUTION - Adds to your Hit Points each time you receive each
time you go up a level
- CHARISMA - Adds to your Luck.
*** FIXED ***
- Fixed the location of some of the lights in the LED/Flasher Test
- Fixed the Attract mode lamps now come back after using the
Cutscene Gallery.
- Flipper blow off not cutting off speech in Cutscene Gallery
- Mystery At the Bottom of the Mine now has the correct travel
description.
- Fixed High level Characters not able to start Dragon Multiball.
- Fixed RESET ALL PROGRESS. It will now re-lock all previously unlocked
characters.
- Characters should show up correctly on Insider Connected.
- Fixed issue where DRAGON HEART SHIELD had the wrong text in the UI.
- Fixed a possible crash issue during a BATTLE introduced in 0.90 when
certain monsters were on the display.
- Made Resetting your Progress is now more robust.
- Fixed issues where the Insider Connected
- Armor Class was not always being calculated correctly.
- Fixed Instruction Messaging when selecting a character about using
ONE-SHOTS.
*** TWEAKED ***
- Improved a couple battle sounds.
- Improved Spinner sound volumes
- Tinys Dice Game add time (Purple) shots give more time.
- Improved Tiny's Dice Game sounds.
- Improved the Skill Shot points and now have a multiplier based on how
many balls have been played (1X on ball 1, 2X on ball 2, 4x on ball 4, etc)
- Improved when monsters attack. They will more often hit a party member.
- Reduced the frequency of searching speech in White 2
Game code: https://sternpinball.com/support/game-code/
NEW CODE! Stern Pinball has posted new DUNGEONS & DRAGONS: The Tyrant's Eye code v0.91.0
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NEW CODE! Stern Pinball has posted new DUNGEONS & DRAGONS: The Tyrant's Eye code v0.91.0
I am the monster that breathing men would kill.
I, am Dracula... (and you're not!)
Pinball machines I have owned
Currently playing: Stern Lightning, Stern Galaxy
I, am Dracula... (and you're not!)
Pinball machines I have owned
Currently playing: Stern Lightning, Stern Galaxy