New Pokémon Pinball code v0.82.0

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Azatotht
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New Pokémon Pinball code v0.82.0

Post by Azatotht »

NEW CODE! Stern Pinball has posted new Pokémon Pinball code v0.82.0 for the Pro, Premium, and Limited Edition model.

== NEW ==
-Added Pokédex Assist
-Hitting the Pokédex enough times will qualify Pokédex Assists
-The strength of the hit will determine how much progress is earned
-Progress is still available but lessened during multiballs
-During Catch and Battle, the action button will flash red when available
-During Catch, you can spot hurry-up shots except the final Catch shot
-During Battle, you can Attack, but you cannot collect a Victory Bonus
-A counter in the top right displays the stored number of Pokédex Assists
-You can store up to 3 Pokédex Assists
-Added more Pokémon
-Added a ball save when a Pokémon is scanned (adjustable)
-Added game mode selection and adjustments
-Target game time added to service menu
-Lit outlane ball save now changes on flipper press (adjustable to slingshot)
-Added light effect for tilt warnings
-Competition install now effects various game features


== TWEAKED ==
-Pikachu vs. Charizard
-Scoring for each phase is now based on respective Story Mode scoring
-Only two shots per phase are required to light captive ball to advance
-Additional shots increase captive ball value
-Final hurry up is based on collected jackpot values
-Enhanced light shows and choreography
-Battles
-Faint Jackpot removed from end of Battle sequence
-Victory Bonus added
-Collect a Victory Bonus at the Poké Ball after winning a Battle
-Victory Bonus is based on performance during the Battle
-Arena Bonus added
-Arena Attack values partially add to the Arena Bonus
-Shoot the center lane to collect and reset the Arena Bonus value
-Healing added
-Complete the Training bank once per appearance to heal your Pokémon
-When your Pokémon faints or switches, Healing is re-enabled
-Right flipper now cycles Pokémon for switching at the Town scoop
-To qualifying switching, score 3 Attacks
-Discovery
-Reduce default threshold for discovering a Pokémon
-Increase progress for entering the pop bumper area
-Completing Training bank always adds 20 seconds during timed Story Modes
-Story Mode timer will never exceed 60 seconds
-Decreased Pikachu vs. Raichu scoring
-Increased Team Rocket Multiball scoring
-Adjusted Squirtle 1 scoring to have higher ceiling
-Adjusted Charmander 1 to put more emphasis on spinner scoring
-Adjusted light effects for various playfield features
-Added more variety to attract light show
-Increased size of HSTD text


== FIXED ==
-Improved top gate logic to avoid staying up unnecessarily long
-Increased pop bumper default firing time to address stuck ball issues
-Improved reliability of some devices
-Improved reliability of some display scenes
-Improved skill shot and valid playfield logic
-UI elements should now reset appropriately on mode start/end
-Charmander 1 spinner multiplier can't be modified during a spinner rip
-Ensure Battle animations are cleared before new Battles begin
-No longer offer Advance Discovery as a mystery award if Battle is lit
-Fixed a logic bug to play some previously suppressed Battle callouts
-Corrected Poké Ball servo device location on Premium/LE
pokemon082.png
I am the monster that breathing men would kill.
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Pinball machines I have owned

Currently playing: Stern Lightning, Stern Godzilla Pro

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