Gottlieb’s - Pro Football review
- AC70
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Gottlieb’s - Pro Football review
Here is another 1970‘s Wedgehead title that is a great game, yet has seemed to slip under the radar of the general public. A bit odd given the popularity of football. And ironically, the machine pictured below sat for a couple of months just outside Indianapolis (which was the up coming super bowl site) before I made the drive for a two pin deal back in the fall of 2011. In 1973 Gottlieb wired up 4500 of these units into there standard Wedgehead cabinets. So there should be enough survivors around for anyone interested. That said, it is not a title that regularly appears but when it does, the more or less reasonable unshopped (working or maybe not) asking price of $400 is commonly attached to the advertisement.
The artwork on the back glass is rather busy and unfortunately badly falls prey to major flaking. Undoubtedly, this is one big reason that most machines that appear for sale just sit around. Back glass touch ups are always a bit tricky and most of the time one has to pull the lights which will further highlight the touch up imperfections. The BG pictured above has been touched up but is still decent enough in low light. Other than the well endowed cheer leader on the BG one might also notice that both “high score” (conventional scoring) and “point score” (additional scoring feature linked to football theme idea) windows are present to record a players progress. On the play field side, the graphics are dominated by the large green representation of a football field. Unlike the BG the play field used colours that really stand up well to wear and thus one will find most, if not all, playing fields in excellent condition. The PF pictured below was only lightly cleaned and hardly needed any touch ups. The cabinet graphics are rather stick like simplistic but also nicely tie in with the entire football theme. And this game more than almost any other I can think of really ties it’s theme to the game play.
The play field is symmetrically laid out across the entire 22” of the cabinet. Noticeably absent is the shooter lane and associated shooter rod. Football starts with a kick off and hence one must use the right flipper to activate a slingshot lever to kick the ball out from in between the flippers. The football theme continues with the idea that various PF elements not only reward points but also advance the football (complimented with corresponding lit PF inserts) down the field. Marching 100 yards scores a touchdown, gives one 6000 “high score” points and 6 “point scores” (what a touchdown is worth in real football game) and lastly also sounds the gong - a super loud 4” bell located inside the cabinet on the other side of the traditional bar style chime box. Actually, each time one hits a “point score” element on the PF this gong sounds. Pro-football is a really loud game with the regular chime sounds frequently being punctuated with the gong.
The game seems to split the play field, around the 30 yard line, into upper and lower parts. In the upper play field one has several rollovers that give minimal points but can help advance the ball anywhere from 10 to 50 yards down the field. The pop bumpers alternate (on 10 point scores) between 100 or 1000 points. Besides the 1000 points option, the pop bumpers are also useful, with a bit of nudging, to help the ball in the upper or side alley 50 yard advance rollovers. The upper play field is equipped with two slingshot bumpers (located along the upper edge of the vari-target) that can excite the ball adequately enough to either direct the ball back wards over the side 50 yards rollovers or into the reach of the pop bumpers to again allow some nudging to other desirable areas of the PF. The biggest thrill, however, has to be the “football upright style” metal spinner. A skill shot off either of the center flippers will often twirl this spinner up to 15 times with the ball following along the upper PF and into the various rollover yardages. Unfortunately, EM technology at that time, was not quick enough to separately record all contacts of a fast spin. Slow or medium speed spins are no trouble but a real zinger may only record 80 or 90 yards and the associated 800 or 900 points. Nevertheless, it is still very exciting to see the lights quickly progress down the field and here the cacophony of chimes that usually culminates with a touchdown and of course the gong. It may be worth mentioning at this time, that later on (in games like the 1976 Buccaneer Gottlieb installed some solid state element to the spinner that solves this problem. Gottlieb then got a bit cheap and switched to plastic spinners which by comparison do not give the same balance and repeatability. I must give a nod to Bally in spinner feature perfection as its early SS games (like Evil Knievel) feel, work, sound and awesome.
Back to Pro-football and the lower half of its play field. The dominant features here are the vari-target and the stacked flippers. Once again, I might suggest that, the football theme is nicely complimented with the idea of applying more rushing/blocking force is increasing rewarded with more vari-target depression. The vari-targets are close enough to be full depressed by any of the flippers and are often inadvertently done so when the ball action speeds up in a moment of high activity. This does not happen often, as lower play field ball action is not particular fast most of the time. Conveniently, this allows a player to let the ball calmly bounce off the flippers a bit before it settles done and rolls from the upper flipper to the lower ones and then be accurately aimed for the desired shot. If one wants to record a “higher score” then the vari-targets are the way to go. In one powerful and precisely directed shot a player can depress the target all the way to get 6000 “high score” points and 6 “point scores”. I have equipped the lower flippers with high power coils to aid with this endeavor. I must admit that I was initially a bit apprehensive about the stacked flippers and lack of flipper alleys but have since grown to appreciate and like them. Admittedly, one cannot hold the ball on the lower flipper as it will eventually roll back through the gap opened up when flippers are up. This can be frustrating, but only encourages one to think and act a bit faster. As a small and rare compensation, one can sometimes hold the ball on the upper flipper. Now, besides forcing me to think and act a bit faster, the flipper set up has also increased my patiences with respect to allowing the ball to bounce a bit off the flippers before activating them. Without flipper alleys, this is somewhat necessary to do with Pro-football as it often leads to the ball rolling down the flippers and thus be set up for a skill shot. Such patiences also translates to other flipper games where it might be beneficial to allow the ball to bounce a couple of times and see what comes. All the above elements combine beautifully with the football theme to make “Pro-football” an all around great game
Pro-football has a couple of unique features that are somewhat rare in Wedge heads. The first is that if you do not record any score then no play in play is counted against you - that is you get to play the ball over. This is a bonus for the poor "kick offs" that just circle around and then go right back down the centre gap. The second is that there is no play field special. This can be a bit of a downer, but such a feature would not properly fit with the theme. To compensate, one can earn a replay either through “high score” or “point score”. Using factory settings neither of these is particularly difficult with one being rewarded with one or more replays routinely for every 2 or 3 games played. For this reason, I have set the game to “Canadian Rules” football and only give 3 balls per game. Pro-football is also a title that does not overly benefit from the single player continuation idea. Only, the rather insignificant ball position is carried over. With this in mind, in 1977 Gottlieb took another look at the 1973 game and made a two player version called “Grid Iron”. As continuation programming between two players was not a big consideration it made sense to make the two player version. In fact, I would argue that the two player version is even better suited to the two football teams competing theme. Moreover, Gottlieb also upgrade the graphics and some of the under play field engineering aspects. I guess, if one had their pick, then the two player “Grid Iron” should get the nod over “Pro-football”. Personally, I prefer the esthetics of the Wedge head cabinet but if Gottlieb’s huge multiplayer head did not weigh a ton (really ask anyone who has had to move a multiplayer EM head just how &%$# heavy they are) then the graphics and head-to-head action would persuade my to consider “Grin Iron”
Either way, “Grid Iron” or “Pro-football” if you are looking for an EM football themed machine that ties several elements together very well then for the relatively cheap price then you can’t go wrong with either machine - well unless the machine does not work and you do not know how to fix an EM machine!
If interested, I video taped a game and posted it at the link below.
http://youtu.be/DTOV0MSCq-A
Disclaimer: The author makes no promises, express or implied, and removes any responsibility or liabilities for purchases made that may be based on the above opinions.
The artwork on the back glass is rather busy and unfortunately badly falls prey to major flaking. Undoubtedly, this is one big reason that most machines that appear for sale just sit around. Back glass touch ups are always a bit tricky and most of the time one has to pull the lights which will further highlight the touch up imperfections. The BG pictured above has been touched up but is still decent enough in low light. Other than the well endowed cheer leader on the BG one might also notice that both “high score” (conventional scoring) and “point score” (additional scoring feature linked to football theme idea) windows are present to record a players progress. On the play field side, the graphics are dominated by the large green representation of a football field. Unlike the BG the play field used colours that really stand up well to wear and thus one will find most, if not all, playing fields in excellent condition. The PF pictured below was only lightly cleaned and hardly needed any touch ups. The cabinet graphics are rather stick like simplistic but also nicely tie in with the entire football theme. And this game more than almost any other I can think of really ties it’s theme to the game play.
The play field is symmetrically laid out across the entire 22” of the cabinet. Noticeably absent is the shooter lane and associated shooter rod. Football starts with a kick off and hence one must use the right flipper to activate a slingshot lever to kick the ball out from in between the flippers. The football theme continues with the idea that various PF elements not only reward points but also advance the football (complimented with corresponding lit PF inserts) down the field. Marching 100 yards scores a touchdown, gives one 6000 “high score” points and 6 “point scores” (what a touchdown is worth in real football game) and lastly also sounds the gong - a super loud 4” bell located inside the cabinet on the other side of the traditional bar style chime box. Actually, each time one hits a “point score” element on the PF this gong sounds. Pro-football is a really loud game with the regular chime sounds frequently being punctuated with the gong.
The game seems to split the play field, around the 30 yard line, into upper and lower parts. In the upper play field one has several rollovers that give minimal points but can help advance the ball anywhere from 10 to 50 yards down the field. The pop bumpers alternate (on 10 point scores) between 100 or 1000 points. Besides the 1000 points option, the pop bumpers are also useful, with a bit of nudging, to help the ball in the upper or side alley 50 yard advance rollovers. The upper play field is equipped with two slingshot bumpers (located along the upper edge of the vari-target) that can excite the ball adequately enough to either direct the ball back wards over the side 50 yards rollovers or into the reach of the pop bumpers to again allow some nudging to other desirable areas of the PF. The biggest thrill, however, has to be the “football upright style” metal spinner. A skill shot off either of the center flippers will often twirl this spinner up to 15 times with the ball following along the upper PF and into the various rollover yardages. Unfortunately, EM technology at that time, was not quick enough to separately record all contacts of a fast spin. Slow or medium speed spins are no trouble but a real zinger may only record 80 or 90 yards and the associated 800 or 900 points. Nevertheless, it is still very exciting to see the lights quickly progress down the field and here the cacophony of chimes that usually culminates with a touchdown and of course the gong. It may be worth mentioning at this time, that later on (in games like the 1976 Buccaneer Gottlieb installed some solid state element to the spinner that solves this problem. Gottlieb then got a bit cheap and switched to plastic spinners which by comparison do not give the same balance and repeatability. I must give a nod to Bally in spinner feature perfection as its early SS games (like Evil Knievel) feel, work, sound and awesome.
Back to Pro-football and the lower half of its play field. The dominant features here are the vari-target and the stacked flippers. Once again, I might suggest that, the football theme is nicely complimented with the idea of applying more rushing/blocking force is increasing rewarded with more vari-target depression. The vari-targets are close enough to be full depressed by any of the flippers and are often inadvertently done so when the ball action speeds up in a moment of high activity. This does not happen often, as lower play field ball action is not particular fast most of the time. Conveniently, this allows a player to let the ball calmly bounce off the flippers a bit before it settles done and rolls from the upper flipper to the lower ones and then be accurately aimed for the desired shot. If one wants to record a “higher score” then the vari-targets are the way to go. In one powerful and precisely directed shot a player can depress the target all the way to get 6000 “high score” points and 6 “point scores”. I have equipped the lower flippers with high power coils to aid with this endeavor. I must admit that I was initially a bit apprehensive about the stacked flippers and lack of flipper alleys but have since grown to appreciate and like them. Admittedly, one cannot hold the ball on the lower flipper as it will eventually roll back through the gap opened up when flippers are up. This can be frustrating, but only encourages one to think and act a bit faster. As a small and rare compensation, one can sometimes hold the ball on the upper flipper. Now, besides forcing me to think and act a bit faster, the flipper set up has also increased my patiences with respect to allowing the ball to bounce a bit off the flippers before activating them. Without flipper alleys, this is somewhat necessary to do with Pro-football as it often leads to the ball rolling down the flippers and thus be set up for a skill shot. Such patiences also translates to other flipper games where it might be beneficial to allow the ball to bounce a couple of times and see what comes. All the above elements combine beautifully with the football theme to make “Pro-football” an all around great game
Pro-football has a couple of unique features that are somewhat rare in Wedge heads. The first is that if you do not record any score then no play in play is counted against you - that is you get to play the ball over. This is a bonus for the poor "kick offs" that just circle around and then go right back down the centre gap. The second is that there is no play field special. This can be a bit of a downer, but such a feature would not properly fit with the theme. To compensate, one can earn a replay either through “high score” or “point score”. Using factory settings neither of these is particularly difficult with one being rewarded with one or more replays routinely for every 2 or 3 games played. For this reason, I have set the game to “Canadian Rules” football and only give 3 balls per game. Pro-football is also a title that does not overly benefit from the single player continuation idea. Only, the rather insignificant ball position is carried over. With this in mind, in 1977 Gottlieb took another look at the 1973 game and made a two player version called “Grid Iron”. As continuation programming between two players was not a big consideration it made sense to make the two player version. In fact, I would argue that the two player version is even better suited to the two football teams competing theme. Moreover, Gottlieb also upgrade the graphics and some of the under play field engineering aspects. I guess, if one had their pick, then the two player “Grid Iron” should get the nod over “Pro-football”. Personally, I prefer the esthetics of the Wedge head cabinet but if Gottlieb’s huge multiplayer head did not weigh a ton (really ask anyone who has had to move a multiplayer EM head just how &%$# heavy they are) then the graphics and head-to-head action would persuade my to consider “Grin Iron”
Either way, “Grid Iron” or “Pro-football” if you are looking for an EM football themed machine that ties several elements together very well then for the relatively cheap price then you can’t go wrong with either machine - well unless the machine does not work and you do not know how to fix an EM machine!
If interested, I video taped a game and posted it at the link below.
http://youtu.be/DTOV0MSCq-A
Disclaimer: The author makes no promises, express or implied, and removes any responsibility or liabilities for purchases made that may be based on the above opinions.
Last edited by AC70 on Sun Apr 01, 2012 6:21 pm, edited 5 times in total.
Custodian to: http://www.pinballowners.com/ac70#30910
- AMX
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Re: Gottlieb’s - Pro Football review
Please, can you post a video from this game in action?
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Re: Gottlieb’s - Pro Football review
Ya Adrian I love the games with no flipper alleys.most of my collection are 60's Gottlieb wedgeheads which have none and can either be a drain monster or a really fun game to play.here's a PF shot of my 66 Central Park which I consider to be the best EM in my collection.
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Re: Gottlieb’s - Pro Football review
here's a vid.AMX wrote:Please, can you post a video from this game in action?
http://www.youtube.com/watch?feature=pl ... rhN2vAtxeI
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Re: Gottlieb’s - Pro Football review
Pinball
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Re: Gottlieb’s - Pro Football review
I just got my '73 Gottleib Pro Football pinball working. Everything works great except a "touchdown" is supposed to reward 6 points (football score reel) and 6,000 points on the high score reels. Unfortunately it's only scoring 3 points and 3,000 on the high score. It makes it pretty tough to beat the game so I just lowered the score required to hear that wonder sound - KNOCK.
I have the schematics. I'm a mechanical engineer that's pretty handy at reading schematics and troubleshooting things. I've checked and cleaned the contacts on the relays that might be associated with the "touchdown" scoring. I've also checked and cleaned the contacts on the scoring motor. I just can't seem to find the source of the problem.
Any advice would be greatly appreciated. I could easily send pictures of the schematic or pictures of the scoring motor or any relays or....
Fellow lover of pinball machines (grew up playing them),
Jeff Hayes
I have the schematics. I'm a mechanical engineer that's pretty handy at reading schematics and troubleshooting things. I've checked and cleaned the contacts on the relays that might be associated with the "touchdown" scoring. I've also checked and cleaned the contacts on the scoring motor. I just can't seem to find the source of the problem.
Any advice would be greatly appreciated. I could easily send pictures of the schematic or pictures of the scoring motor or any relays or....
Fellow lover of pinball machines (grew up playing them),
Jeff Hayes
- sylvain
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Re: Gottlieb’s - Pro Football review
Hi Jeff, Welcome to MAACA !
Just curious, where are you located ?
...I thought I had the schematics for this game here at home, but it appears I do not.
I assume you probably Googled and found this pinside article already:
https://pinside.com/pinball/forum/topic ... e-settings
Things I would check are:
- Relay Bank contacts under playfield (tight and all switches properly adjusted/gapped);
- G & BB relay contacts, plus score motor 1C contact tightened and properly adjusted/gapped.
- other score motor contacts adjustments - especially one switch that opens at the end of every 1/3 motor rotation.
I assume the G relay (6 point score relay) needs to stay activated during the time six impulses are generated by the score motor to be properly counted. If it does not, something is causing it to 'abort/release' before the end of the cycle, and less than 6 impulses would be counted. The 1000 points relay in the head also needs to be gapped properly as well, for quick 1000 step-up scoring.
Please PM me if you still need guidance later, I would try to help remotely during my very limited spare time.
Good luck !
Just curious, where are you located ?
...I thought I had the schematics for this game here at home, but it appears I do not.
I assume you probably Googled and found this pinside article already:
https://pinside.com/pinball/forum/topic ... e-settings
Things I would check are:
- Relay Bank contacts under playfield (tight and all switches properly adjusted/gapped);
- G & BB relay contacts, plus score motor 1C contact tightened and properly adjusted/gapped.
- other score motor contacts adjustments - especially one switch that opens at the end of every 1/3 motor rotation.
I assume the G relay (6 point score relay) needs to stay activated during the time six impulses are generated by the score motor to be properly counted. If it does not, something is causing it to 'abort/release' before the end of the cycle, and less than 6 impulses would be counted. The 1000 points relay in the head also needs to be gapped properly as well, for quick 1000 step-up scoring.
Please PM me if you still need guidance later, I would try to help remotely during my very limited spare time.
Good luck !
Looking for Bally Star-Jet, The Wiggler, Williams Magic City, Grand Lizard, Swords of Fury, 1986 Pinstar Gamatron, and a few others.
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
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Re: Gottlieb’s - Pro Football review
Sylvain,
Thank you for you reply. I don't know how I missed that you had updated it. I don't recall what I was doing back in '22. Yes, I did see the forum link you posted. Here's more information on what's currently happening:
I have a Gotleib 1973 Pro Football Pinball that's got an intermittent issue with touchdown scoring. A touchdown is supposed to score 6 points (on the football score reel) and 6,000 points on the "High Score" reels. Instead it scores 3 pts and 3,000 points 95% of the time. Occassionally it will score 4 points and 3,000 on high score reel. There have been times when it "gets on a roll" and consistently scores properly: 6 points and 6,000 high score. It may properly score for a day or two but then reverts back to 3 points and 3,000 high score points. I'm an engineer and am pretty handy at fixing things. Per the schematics, the following two relays are involved in the touchdown scoring:
G - "6 point score relay"
H - " "BB" Relay Delay Relay"
And "Motor 1C" and "Motor 2B".
I've cleaned all the switches and have observed relay G and H do actuate when there is a touchdown (hard to see it's so fast but I've taken a cell phone video). My local EM pinball repair whiz is not responding to my calls. I'm hoping one of you pinball repair Xperts could advise me. I'd even be willing to compensate someone for helping me get it fixed. I have the schematic and have gotten pretty good at working on the machine in general. This is my last remaining issue. I'll attach pictures of the schematic that are related to the touchdown.
Thank you for you reply. I don't know how I missed that you had updated it. I don't recall what I was doing back in '22. Yes, I did see the forum link you posted. Here's more information on what's currently happening:
I have a Gotleib 1973 Pro Football Pinball that's got an intermittent issue with touchdown scoring. A touchdown is supposed to score 6 points (on the football score reel) and 6,000 points on the "High Score" reels. Instead it scores 3 pts and 3,000 points 95% of the time. Occassionally it will score 4 points and 3,000 on high score reel. There have been times when it "gets on a roll" and consistently scores properly: 6 points and 6,000 high score. It may properly score for a day or two but then reverts back to 3 points and 3,000 high score points. I'm an engineer and am pretty handy at fixing things. Per the schematics, the following two relays are involved in the touchdown scoring:
G - "6 point score relay"
H - " "BB" Relay Delay Relay"
And "Motor 1C" and "Motor 2B".
I've cleaned all the switches and have observed relay G and H do actuate when there is a touchdown (hard to see it's so fast but I've taken a cell phone video). My local EM pinball repair whiz is not responding to my calls. I'm hoping one of you pinball repair Xperts could advise me. I'd even be willing to compensate someone for helping me get it fixed. I have the schematic and have gotten pretty good at working on the machine in general. This is my last remaining issue. I'll attach pictures of the schematic that are related to the touchdown.
- sylvain
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Re: Gottlieb’s - Pro Football review
Looking at the schematics, the G and BB relays and their contacts need to close and stay closed for 1/3 score motor rotation,
e.g. for the 5 impulses of score motor 1A to make it to the 1000 pts relay coil for a touchdown
(I assume another contact adds the other pulse for 6 points total).
From my experience, I anticipate something is either releasing one or both of these relay coils before the 5 pulses are counted,
or there is/are contacts not correctly gapped, corroded/dirty, or not properly closing somewhere on those relays, their hold contact, or on the score motor.
Good luck!
e.g. for the 5 impulses of score motor 1A to make it to the 1000 pts relay coil for a touchdown
(I assume another contact adds the other pulse for 6 points total).
From my experience, I anticipate something is either releasing one or both of these relay coils before the 5 pulses are counted,
or there is/are contacts not correctly gapped, corroded/dirty, or not properly closing somewhere on those relays, their hold contact, or on the score motor.
Good luck!
Looking for Bally Star-Jet, The Wiggler, Williams Magic City, Grand Lizard, Swords of Fury, 1986 Pinstar Gamatron, and a few others.
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
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Re: Gottlieb’s - Pro Football review
Sylvain, Thank you for the advice. I'll focus my efforts to check the gap and clean the G and BB relays. I'll let you know if I find the culprit. I'll probably video it so I can see the touchdown scoring in slow motion.
- mrmikeman
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Re: Gottlieb’s - Pro Football review
I have this game and it does pulse 5 times on the scoring motor, then a slight pause followed by the 6th pulse.
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Labyrinth (#21)
Jurassic Park LE (#449)
JAWS Premium
Scooby Doo CE (#141)
Looney Tunes CE (#086)
MultiMorphic P3 currently setup as Princess Bride LE
Star Wars Prem
Star Trek the Next Generation
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Seeburg STD2 Entertainer - Converted to MP3 while retaining the original look and feel. *FOR SALE - $500
NSM Emerald Ice CD(100) wall hanger juke. *FOR SALE - $1400
Gone but not forgotten
So many... Lexy Lightspeed, Recel Lady Luck, Gtb Pro-Football, CCrLE, WOZ ECLE, Stern POTC, Star Trek Pro, MMrRE, Stranger Things LE, Dr Who, RFM, SWEP1, Road Show, Monster Bash, Twilight Zone, Lord of the Rings, Simpsons Pinball Party, Demolition Man, Terminator 2, Funhouse, Tales from the Crypt, High Speed, Bad Cats, Flintstones, WWF Royal Rumble, Laser War, Laser Ball, Silver Slugger, Batman Forever, Pinbot, 6 Million Dollar Man, Galaxy, Meteor, Countdown, Hot Tip(SS), and others I just can't think of lol.
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Re: Gottlieb’s - Pro Football review
Ok, I checked the gap (look ok) and cleaned the contacts on the H, G, and BB relays. Still getting the same result. It usually scores 3 points and 3,000 high score and sometimes 4 points. Here's the fun part. I was able to get good videos showing the 3 relays in operation when a touchdown is scored. I captured 2 regular speed videos and 2 slow-motion videos. Unfortunately attaching videos does not appear to be a supported function for this forum - does anyone know? I think it would be very helpful if you could see the relays in action. I guess I could write a timeline showing when the relays actuate and release using the slow motion video. BTW, it's interesting how the bells sound in slow motion.
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Re: Gottlieb’s - Pro Football review
I've put the videos in my dropbox folder and they can be viewed with this link if you have dropbox. If not, I could post them to another video sharing server.
https://www.dropbox.com/scl/fo/rtjrpeh3 ... i7umy&dl=0
https://www.dropbox.com/scl/fo/rtjrpeh3 ... i7umy&dl=0
- mrmikeman
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Re: Gottlieb’s - Pro Football review
You can post to Youtube and link it here. That's how I do it.
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Jurassic Park LE (#449)
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Looney Tunes CE (#086)
MultiMorphic P3 currently setup as Princess Bride LE
Star Wars Prem
Star Trek the Next Generation
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NSM Emerald Ice CD(100) wall hanger juke. *FOR SALE - $1400
Gone but not forgotten
So many... Lexy Lightspeed, Recel Lady Luck, Gtb Pro-Football, CCrLE, WOZ ECLE, Stern POTC, Star Trek Pro, MMrRE, Stranger Things LE, Dr Who, RFM, SWEP1, Road Show, Monster Bash, Twilight Zone, Lord of the Rings, Simpsons Pinball Party, Demolition Man, Terminator 2, Funhouse, Tales from the Crypt, High Speed, Bad Cats, Flintstones, WWF Royal Rumble, Laser War, Laser Ball, Silver Slugger, Batman Forever, Pinbot, 6 Million Dollar Man, Galaxy, Meteor, Countdown, Hot Tip(SS), and others I just can't think of lol.
- sylvain
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Re: Gottlieb’s - Pro Football review
The issue is most probably on the score motor if you already have tightened the relays' contacts
stacks and cleaned & adjusted/gapped their contacts (relays BB, G, and H delay relay).
Chances are that either score motor 1A contact is dirty or not gapped properly, or
if BB & G relays drop before the score motor has completed its 1/3 rotation (for 5 pulses of 1A),
check that the normally closed score motor switch contact 2B stays firmly closed and only opens briefly
immediately after the 5th pulse of 1A.
I cannot see it on the large schematics, but 2B is often the switch that releases the 5-count relays in Gottlieb machines.
stacks and cleaned & adjusted/gapped their contacts (relays BB, G, and H delay relay).
Chances are that either score motor 1A contact is dirty or not gapped properly, or
if BB & G relays drop before the score motor has completed its 1/3 rotation (for 5 pulses of 1A),
check that the normally closed score motor switch contact 2B stays firmly closed and only opens briefly
immediately after the 5th pulse of 1A.
I cannot see it on the large schematics, but 2B is often the switch that releases the 5-count relays in Gottlieb machines.
Looking for Bally Star-Jet, The Wiggler, Williams Magic City, Grand Lizard, Swords of Fury, 1986 Pinstar Gamatron, and a few others.
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
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Re: Gottlieb’s - Pro Football review
Sylvain, Thanks for the advice. Sorry for the delay responding. If it helps, I've uploaded two videos each for both normal speed and slow motion vidoes of the BB, G, and H relays during a touchdown (that scored 3 or 4 points - not 6). Here's the links on Youtube. Does it still look like it's the score motor contacts?
https://youtu.be/LIbAsaW6UIc
https://youtube.com/shorts/Gm17218mJLM
https://youtube.com/shorts/aBMdGTtvUfE
https://youtube.com/shorts/EbFBtosZbQI
Thanks,
Jeff
https://youtu.be/LIbAsaW6UIc
https://youtube.com/shorts/Gm17218mJLM
https://youtube.com/shorts/aBMdGTtvUfE
https://youtube.com/shorts/EbFBtosZbQI
Thanks,
Jeff
- sylvain
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Re: Gottlieb’s - Pro Football review
Jeff,
Looking at the videos, it appears that:
- the G relay stays activated correctly for the full expected time, perfect.
- But the BB relay drops after 3 or 4 pulses around when H gets activated.
Still most probably score motor contacts. Check score motor 2C contacts first.
Could you please post a picture of the part of the schematics that has the H relay coil to see what activates/holds it?
Looking at the videos, it appears that:
- the G relay stays activated correctly for the full expected time, perfect.
- But the BB relay drops after 3 or 4 pulses around when H gets activated.
Still most probably score motor contacts. Check score motor 2C contacts first.
Could you please post a picture of the part of the schematics that has the H relay coil to see what activates/holds it?
Looking for Bally Star-Jet, The Wiggler, Williams Magic City, Grand Lizard, Swords of Fury, 1986 Pinstar Gamatron, and a few others.
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
Collecting & repairing electro-mechanical and solid state pinball machines with quality and care for 40+ years already.
Serious and fun hobby, powerful nostalgia !
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Re: Gottlieb’s - Pro Football review
Sylvain, Thanks. I'll take a look at those contacts and report results. I posted pictures of the schematics (including relay H) earlier in this forum string. Does that show what you're asking about? If not, I can attach more pictures. THANK YOU!